Ravaged Earth The Hungry Brains(1), Podreczniki RPG, Ravaged Earth

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The Hungry Brains
By Eric Avedissian
Doc Reaper hatched a devious plan – to steal the brains of noted criminals throughout New
York and implant them into robot bodies! His new enforcers would have the same human
intelligence but be virtually indestructible!
Brain Drain
Reaper’s henchmen, the Undertakers, orchestrated a jailbreak at the City Penitentiary one
week ago. Ten of the most vile, wicked and heartless murderers were sprung from their cells
and escorted to a waiting delivery truck where they were taken to the Morgue, an old
abandoned ice house by the Hudson River that Doc Reaper uses for a hideout.
There the criminals were killed and their brains surgically removed from their heads and
transplanted into liquid-filled cylinders and given an electric shock to stimulate them. The
cylinders were fastened onto robot bodies equipped with broad metallic arms ending in sharp
pincers.
The bodies of the criminals were dumped in the marshes outside of town where the police
discovered them. Since the case appeared bizarre and freakish, the authorities called the
Ravaged Earth Society to investigate.
Police Theories
New York City Police Detective Captain Herbert Sloan is investigating the case. Sloan believes
the brainless corpses have something to do with an occult ritual, but he doesn’t know which
cult to investigate first. His men looking into the city’s chapters of the Golden Dawn Society and
Cult of Anubis have had no luck. Sloan said the ten bodies were found in the marsh area a mile
north of a collection of abandoned buildings on the waterfront, one of which is an old ice
house. Detective Sloan shares the police photographs and lab results with the heroes. The
photographs show the ten men, each lying in silt, naked with their heads carved open revealing
an empty skull cavity.
A Knowledge (Medicine) roll reveals the victim’s heads were cut with some sort of
sophisticated saw, the kind used in autopsies.
The City Morgue
The City Morgue is located at St. Matthew’s Hospital in the city. The coroner, Dr. Eugene
Bronowski, says he examined the bodies when the police brought them to him. Bronowski says
the men were drugged with a potent poison, which likely killed them before the “surgery”
began. Bronowski tells the heroes the city morgue is occupied all hours of the day or night so
the men could not have been killed there.
Bronowski adds the person who removed the criminal’s brains must have been a doctor or
someone with a keen knowledge of pathology.
If the heroes want to investigate the bodies, they’re in a freezer at the city morge. Police
identified the bodies as Daniel O’Callahan?, murderer; Niles Foreman, arsonist; Jake “the
Snake” Pestore, mobster; Bubba McCork?, murderer and rapist; Rex “the Texan” Steele,
murderer; Boris Yankanov, contract killer; Casey “the Bat” Roarke, mobster; Melvin “Fingers”
Botalico, thief and murderer; Harvey Edward Leech, grifter and arsonist; and Julius “Hacksaw”
Bodine, serial murderer.
Don’t Fear the Reaper
The icehouse was abandoned 15 years ago. It’s a stone building by the Hudson River
complete with boating docks, a garage and underground storage where ice was kept. Now the
villain Doc Reaper uses the place as his secret hideout, where he conducts his diabolical
experiments. The building is foreboding, decorated with gargoyles and stone statues of
skeletons and mythological beasts. The place houses laboratories, living quarters and a
makeshift mortuary where Doc Reaper keeps a few of his more unsavory “experiments.”
The place is guarded by the Undertakers, Doc Reaper’s henchmen. The Undertakers dress in
Victorian undertaker costumes, with high top hats and black frock coats. They sport automatic
pistols or submachine guns. There are six Undertakers patrolling the grounds outside the
Morgue and 15 more inside the building. A fleet of black hearses are parked outside, each one
equipped with an arsenal of pain, including concealed submachine guns, jet propulsion and the
ability to shoot caltrops and a smokescreen at other cars.
Doc Reaper is putting the finishing touches on his experiment when the heroes investigate.
The Attack of the Brains!
Doc Reaper doesn’t want to fight the heroes personally – yet. If the players find their way to the
main lab, Doc Reaper introduces them to the Mecha-Brains! He unleashes ten of these
monstrosities on the heroes. The Mecha-Brains? attack the heroes while Doc Reaper escapes
through a secret passage only he controls.
MECHA-BRAIN
Mecha-Brains? are brains preserved in bulletproof glass cylinders and hooked to robot bodies.
The brains can “see” through a special camera hardwired into the cerebral cortex and control
the robot body.
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d10, Intimidation d10, Stealth d6, Shooting d8, Throwing d8
Pace: 6; Parry: 7; Toughness: 10
Special Abilities:
Metal Claws: Str+2
Armor +5: Mecha-Brains? have bulletproof glass cylinders that contain human brains.
Fear: Anyone viewing a Mecha-Brain? must make a Guts check at -4.
Construct: Mecha-Brains? get a +2 to recover from being shaken. Called shots do no damage
and piercing weapons do half damage. Robots do not suffer from disease or poison.
Weakness (Brain): Though the Mecha-Brain? looks menacing, it’s controlled by a human brain
encased in fluid. If the bulletproof cylinder is shattered, the fluid drains, exposing the brain,
which had a Toughness of -4.
Aftermath
If the heroes defeat the Mecha-Brains?, they are free to explore the laboratory. A Notice roll
uncovers Doc Reaper’s journal and the secret to preserving the brains. This is valuable
information and shouldn’t fall into the wrong hands. If, however, the Mecha-Brains? get the
upper hand, any captured heroes will be transformed into Mecha-Brains? themselves and must
fight to escape such a horrible fate!
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