Ravaged Earth Corebook(1), Podreczniki RPG, Ravaged Earth

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reality
RAVAGED EARTH
THE WORLD OF HIGH-POWERED PULP
 TABLE OF CONTENTS
A Few Brief Words
Like many of you, I’ve been a long time lover of pulp.
Whether you’re talking about the original, old school
printed stuff, the classic black and white cliffhangers, or
the migration of pulpy goodness into

lm and video
games, I’m pretty much there. Tarzan, Buck Rogers, Lara
Croft, Indiana Jones, and even newcomer Nathan Drake,
I love ‘em all. Fortunately I’m not alone in this. When
I discovered Savage Worlds, I could see in an instant
that it was perfectly suited for pulp. Heck, one of the

rst adventures I ever played in Savage Worlds was Eye
of Kilquato. Not long after I became a licensee, I had
sketched out some ideas for a pulp setting way back in
2004. I haven’t had a chance to revisit those steamy
jungles and over-the-top adventures again until Ravaged
Earth. You see, Eric has been working on this setting for
a long time and, like the hobo, it’s been working its way
up and down the rail lines trying to

nd a home. I got in
contact with Eric and we took this diamond in the rough,
polished it up a bit here and there, and now present it to
you in its shiny, new form.
Welcome to Ravaged Earth
1
In the Blink of an Eye
1
Ravaged Earth, 1936
2
The World Writ Large
2
The Underlying Darkness
4
Archetypes
4
Making Ravaged Heroes
8
De

ning Interests
9
Hindrances
11
Ravaged Edges
12
Knacks
20
Gear
22
Transportation
31
Setting Rules
36
Arcane Backgrounds
38
Detailed Archetypes
44
The History of Ravaged Earth
54
Pulpspeak: Street Talk
78
While having its roots in pulp, Ravaged Earth possesses
an underlying logic. You’ll

nd a sensibility that engages
both the realistic gamer as well as the cinematic gamer.
This logic, as you read and explore the world, manages to
make sense of all those traditional pulp conventions and
puts them a bit off kilter. As you read through these pages,
I’m sure your mind will be brimming with the directions
you can take your adventures. If Savage Worlds is your
sandbox for any genre, give Ravaged Earth an opportunity
to be your pulp playground.
Game Master’s Section
81
Role of the GM
83
Creating Ravaged Tales
84
The Supporting Elements of Pulp
86
Hazards
88
Trustworthy Allies
92
The Element of Surprise
92
Ravaged Adventuring
93
Reading for the Ravaged GM
95
Putting it All Together
97
Ravaged Earth has been a long time coming. We think
it’s been worth the wait. Now go get Ravaged!
Randomatic Adventure Generator
102
Behind the Veil
106
Regards,
The Rest of the World
110
The Puppet Masters
116
S
EAN
P
RESTON
Sean Preston
President, Reality Blurs
Archetypes, Allies, and Bad Guys
120
Introductory Adventure: Rattle and Hum
132
RAVAGED EARTH
Original Concept
Eric Avedissian
Product Development
Sean Preston
Written by
Eric Avedissian and Sean Preston
Additional Material
Rob Wieland
Artwork
Marcio Fiorito, Ted Slampyak, Jeremy Mohler, Niklas Brandt,
and Chris Passeno
Layout
Sean Preston
Editing
Sean Preston, Lyn Harm, and Ed Wetterman
Proofreading
Barry Green, Lyn Harm, Norm Hensley, Ed Wetterman,
Mark Francis, and Stacy Young
Playtesters
The Delvers into Mystery: Mike Johnson, Matt Fiorucci, Dave Lapp,
and Tim LoBiondo
The Blurry Ones: Barry Green and Stacy Young
Special Thanks to:
Shane Hensley for creating the awesome sandbox that is
Savage Worlds and letting us play in it!
Savages everywhere for their feedback, encouragement and support.
Mike Preston for working strange hours in a pinch.
The Iron Dynasty playtesters who, unknowingly, tested some of the
stuff that wound up in this book.
Ravaged Earth, the Ravaged Earth logo, Reality Blurs, and all unique characters, creatures, and
locations are copyright 2008, Reality Blurs. Visit our website at www.realityblurs.com for freebies,
downloads, and updates.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group
at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of
Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty
as to the quality, viability, or suitability for purpose of this product.
WELCOME TO RAVAGED EARTH
Standing in the back alley of Jake’s Diner, Duke Flint
took a long drag from his snipe and let the smoke
dri from his mouth like a fog. As it curled up past his
piercing blue eyes, a quiet cough came from behind.
“Must you do that?” asked a familiar voice.
FBI Agent Zach Webster’s face was young and
surrounded by short curly hair. Flint couldn’t help but
think of cherubs. His suit was freshly pressed and the
rain seemed to barely touch his raincoat.
“Listen, sunshine,” Flint said, taking another drag
from his cigare e “I didn’t ask for a date. As I recall,
you rousted me out of bed this morning and started
playing Twenty Ques ons before I could fi nd my
slippers. Last me I checked, hooch was illegal, not
gaspers.”
“Mr. Flint,” said the cherub with the politeness of
a maitre d’ watching a hobo walk into the lobby of
a 5-star restaurant, “I most certainly fi nd the idea
of standing out in the rain wai ng for something to
happen to be just as foolish as you, and if the truth be
told, I’d much rather that you went back to looking
into people’s windows and let us handle Capone.”
Before Flint could reply with a snappy comeback,
the back door of the restaurant burst open.
Two men—one wearing white and the other
black—dragged a third by his shoulders. The vic m
wore a greasy apron that barely covered his round
belly. They tossed their load across the alley and
began kicking in his ribs. He squealed and screamed
in Italian.
“He’s begging for more me, says he doesn’t have
their cabbage but he can get it by week’s end.”
“I’m surprised, Flint,” said Webster, raising an
eyebrow. “I didn’t know you spoke Italian.”
“I don’t, but in these kinds of situa ons, that’s the
usual gist of things.”
Webster peered around the corner. “My God! Do
you know who the one in white is?”
“Sure, do you?”
“Frank Ni ! He’s Capone’s right-hand man!”
“You want his autograph?” asked Flint, enjoying
his barb up un l the point where the overconfi dent
youngster stepped into the alleyway holding his
badge rather than his pistol.
The year is 1936 and our world is one where the
uncommon is ordinary and the extraordinary is a regular
occurrence for those heroes brave enough to band
together to face the dark forces that gather to take over
our world…
IN THE BLINK OF AN EYE…
In 1898, the Martians came. They devastated our lands,
they ravaged our earth. They slew without mercy and
they died without tears when our germs struck them down
and toppled their metal machines over the course of the
longest weeks in the history of our world. However, from
their corpses we found a gift, the present of Aetherium,
which has forever changed the course of our destiny. Our
burnt

elds have grown lush new grasses in the decades
that have passed, hiding the scars our planet has suffered.
Our buildings have been rebuilt far better than they ever
were before, but humanity has been forever changed and
our wounds run far deeper than we could ever imagine.
Some question whether Aetherium is a blessing or a curse.
Certainly advances have come with this secret knowledge,
but so has war. Great good has come, but so has great
evil. People have changed in ways that go unnoticed by
the naked eye in many cases, but if some have changed, is
it not possible that all have changed? These powers that
have poured over our planet must certainly be unnatural
and our world, our poor dear world is now, and forever
more, a Ravaged Earth.
RAVAGED EARTH
1
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