Ratpack Corebook, Podreczniki RPG, Ratpack

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RatPack
Introduction
“We all came up from different places an’ sometimes we didn’t get along too good, but there we was. Rascal, Lulu,
Stinky and Whitey. We made it to da promised land. Somehow, some way, we got outta the dirty, dangerous city or
crawled up from some grain silo in East Dullsville. Untold riches await, they all said back home. An’ dey was right!
Now we jus’ gotta play it cool and get our piece o’ da American Dream.”
Ratpack is a roleplaying game where the players portray rats living in the crawlspaces and cupboards of your
average American suburban home. Each game session is based around a “mission” (usually involving food,
people and household pets). The default play style is a fun, adventure-fi lled romp…like a cross between The
Dirty Dozen and Goodfellas (except with rats as the protagonists).
There are two alternate “tones” that change the scope of the game, from wild and zany ‘toon games to grim
games of harsh reality. Those are dealt with later in the game.
The Big Cheese and the Ratpack
The person in charge of running the game is The Big Cheese. The players (as a group) are called “the Ratpack.”
One person should be The Big Cheese. It’s recommended that your Ratpack consist of between 3 and 5 players.
Rattributes
All rats share some basic abilities. They can all run and climb, swim and hop, bite and hide. Rats have a keen
sense of smell and excellent night vision (being most nocturnal animals). They’re tough and strong for their size
(unlike their wimpy mouse cousins) and they can live just about anywhere. There are nine “rattributes”:
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RatPack
Alertness
: Sensing danger, spotting details, hearing noises and smelling food. All rats possess Alertness as their
Best rattribute.
Whiskas and Tabitha are exploring the attic. Do they see the big scary spiderweb in the dim light? They should roll
Alertness or get all sticky and gross.
Athletics
: Anything physical in nature that doesn’t involve fi ghting or stealth (i.e. running, swimming, climb-
ing, jumping and balancing).
Cecil wants to scurry up a telephone cord to the table high above. He rolls his Athletics rattribute to do so.
Fighting
: Biting, scratching and avoiding attack. Also includes using makeshift weapons.
There’s a rumble going down between the Offi ce Supply Rats and the Evergreen Terrace Crew. No guns, no knives,
lots of Fighting rolls!
Escape Artistry
: Squeezing through tight spaces, getting out of traps and picking locks.
While fl eeing a hungry owl, Vernon the Vermin is caught in a thorny bush. He makes an Escape Artistry roll to get
untangled.
Intimidation
: Scaring female humans, birds, other rats or larger animals.
Prunehilde rears up on her hind legs and screeches at an encroaching squirrel. She must win an Intimidation roll to
scare off the other rodent.
Stealth
: Avoiding detection, either by moving silently or through concealment.
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RatPack
While digging through some trash, Tipsy hears people draw near. She dives beneath some discarded newspaper and
waits for danger to pass.
Manipulation
: Using tools, carrying heavy loads and operating human-made devices.
Rizzo must draw a map in order to show the location of a hidden biscuit cache. He steals a pencil from nearby and
begins to sketch out a plan. He rolls his Manipulation rattribute to draw something legible.
Survival
: Anything that keeps you alive that doesn’t include fi ghting or stealth (identifying safe things to eat,
fi nding shelter or water, knowing the lay of the land).
Ginger encounters some tasty pellets under the sink. But is it food or poison? She sniffs at the stuff and makes a
Survival roll.
Human Lore
: Understanding human speech, behavior and technology.
Blinks is trying to distract a human by jumping up and down on the TV remote control to change channels. But
which button does what? He must roll Human Lore to fi gure it out.
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RatPack
Rat Creation Steps
Select a Background, Habitat and Personality. Then name your rat and describe its appearance.
1. Choose a Background and Habitat
Outdoor Rats
(bomus to rolls when outside in the wild)
• Wharf Rat (comfortable around water and sea-faring vessels)
• Desert Rat (hardy and adaptable rats from the wildnerness)
• Sewer Rat (resistant to poison and disease, but lacking subtlety)
Indoor Rats
(bonus to rolls while inside human dwellings)
• Country Rat (nervous and ever-vigilant of predators)
• Lab Rat (inquistive rats raised in classrooms or laboratories)
• City Rat (cynical, hard-edged rats from urban environments)
2. Choose a Personality
• Bruiser (big, strapping rats with brutish demeanors)
• Thinker (methodical, intelligent rats that study human behavior)
• Slinker (quiet rats adept at hiding and scurrying about)
• Stinker (smelly, rugged rats with obnoxious personalities)
When your ratpack has been created, choose a cool name for the group.
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