Ravaged Earth The Forgotten Valley, Podreczniki RPG, Ravaged Earth

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REALITY BLURS
THE FORGOTTEN VALLEY
A Ravaged One Sheet
by
Rivertown is a rough and tumble place, where characters
may

nd themselves in trouble if they’re not careful. The
village consists of bunkhouses, a cantina, a general store
and Escobar’s of

ce where he keeps his prized inventory.
Eric Avedissian
In the South American jungles of Brazil lies a forest-
covered valley where time has seemingly stood still for
millions of years. Indigenous tribes who’ve wandered into
the valley say the place harbors a great evil, one that
consumed many brave warriors. Rumors

ltering to the
civilized world tell of enormous primitive dinosaurs from
the Jurassic Age roaming free in the valley, the last living
examples of these creatures on Earth!
Jungle Path
The pathway to Forgotten Valley lies 50 miles down
the river from Rivertown, at an ancient statue nestled
in a clearing of trees visible from the riverbank. The
statue, a giant head from a long-forgotten native god,
appears menacing, its slit eyes and huge ears offsets its
dour expression. The statue is choked with vines and
undergrowth. Clearly, this place hasn’t been visited in
many centuries.
The Expedition
A path, blocked by vines and wild vegetation, meanders
through the jungle to the southwest. Those in the lead
will have to hack through the vines with machetes or

nd
another way to clear the festooning plants blocking their
way.
The heroes are hired by famed paleontologist and
dinosaur expert Dr. Harvey Kilgore, who lives in New
York City and teaches at Columbia University. Kilgore
believes the valley exists and has collected several detailed
stories from native tribes, enabling him to piece together a
rough map of the area. Kilgore needs trusted adventurers
for this expedition, and hires the heroes, promising $1,000
to anyone who helps him

nd the Forgotten Valley.
The university is funding the expedition, and the
aeroplane leaves New York City bound for Belem, Brazil,
a small town in the Amazon rainforest.
The second day of hiking in the jungle brings a surprise:
the heroes are attacked by a hostile native tribe! There
are two natives per hero, plus two more. The natives are

erce, determined and don’t retreat.
Descent Into A Past Land
Ten miles after the heroes fought the natives, the jungle
path slopes downward and is surrounded by towering
hills. This is where the valley begins. The heroes

nd
human skeletons scattered on the ground here, some of
them partially gnawed. If anyone investigates, these were
sacri

ces the native tribe gave to satiate the dinosaur’s
ravenous hunger.
A steamship transports the explorers down the Madeira
River to Rivertown.
Rivertown, Brazil
Rivertown is a ramshackle collection of huts built along
the Madeira River deep in the rain forest. Its enhabitants,
mostly explorers and natives, trade with each other and
import supplies from the eastern cities Macapa and
Belem.
At the end of the path is Forgotten Valley. It is a wild
place,

lled with strange plants and rock formations. Small
geysers boil up from the ground and the air is thick with
mist.
The unof

cial “mayor” is Jose Escobar, a hunter and
smuggler who steals goods from the cities and sells them
for exorbiant sums to desperate travelers. His town is an
oasis to those lost in the rainforest.
Rounding a pass, the characters stare at something
shocking nobody from the outside world beheld: a dinosaur,
drinking from an-algae-covered lake! The enormous
A RAVAGED EARTH ONE SHEET
COPYRIGHT 2008
creature is docile and poses no threat to the party and just
keeps nourishing itself. Other dinosaurs inhabit Forgotten
Valley and might stalk the heroes, including a triceratops
and tyrannosaurus rex.
NATIVE WARRIOR
A ributes:
Agility d8, Smarts d6, Spirit d6, Strength
d8, Vigor d8
Skills:
Fighting d8, Guts d6, Intimidation d8, Notice
d6, Riding d8, Shooting d8, Throwing d6
Pace:
6;
Parry:
7;
Toughness:
7 (1)
Hindrances:
Loyal, Bloodthirsty
Edges:
Woodsman
Gear:
Leather armor (+1), spear (Str+d6, +1 Parry),
bow.
The Black Rock
Forgotten Valley has a secret, one the characters may
uncover. At the center of the valley, away from vegetation
and other life, is a tall black rock. Characters who venture
near the rock become disoriented and must make a Vigor
roll to remain conscious. Those who fail their Vigor roll are
knocked unconscious and vanish, waking up in prehistoric
times! The rock is actually a time-space anomaly, acting
like a gateway to the prehistoric past. Characters who
touch the rock instantly transport back to the Jurassic
Age and are surrounded by dinosaurs!
TRICERATOPS
A ributes:
Agility d6, Smarts d4 (A), Spirit d8,
Strength d12+5, Vigor d8
Skills:
Fighting d6, Guts d6, Intimidation d6, Notice
d8
Pace:
8; Parry: 5; Toughness: 14/17 on head (2/5)
Special Abili es:
Armor +2:
Tough hide. Head Armor is +5 due to a
thick bony plate.
Gore:
The triceratops uses the Charge maneuver to
gore its opponents with their long horns. If it can charge
at least 6” before attacking, it adds +4 to its damage
total.
Horns:
Str+d8.
Large:
Opponents are +2 to all attack rolls against a
triceratops due to its size.
Touching the rock again will transport them back to
193 6.
Destroying the rock is dif

cult; the rock has a Toughness
of 18. Once destroyed, the gateway between past and
present severs. If heroes were in the prehistoric past and
the rock is destroyed, they’re propelled back into their
proper place in space and time (as are any others that
were in the past).
Unless the characters slaughter them, the dinosaurs
remain in Forgotten Valley.
TYRANNOSAURUS REX
A ributes:
Agility d6, Smarts d4 (A), Spirit d8,
Strength d12+4, Vigor d8
Skills:
Fighting d8, Notice d8, Stealth d6
Pace:
8; Parry: 6; Toughness: 14 (2)
Special Abili es:
Armor +2:
Thick hide.
Bite:
Str+d8; AP 1.
Large:
Creatures add +2 when attacking a T-Rex due
to their size.
Roar:
As a full action a T-Rex can emit a terrifying
roar – typically anyone within a mile – must make a Spirit
roll or be Shaken.
Size +6:
T-Rex is 20’ tall and weighs 6,000 pounds.
Aftermath
Returning with proof of Forgotten Valley’s dinosaurs
affects the game in different ways. Photographs can yield
high prices from newspapers in large American cities.
Returning with an actual dinosaur also nets huge pro

ts.
Live dinosaurs fetch $50,000 while dead dinosaurs bring
$5,000.
If the heroes return with proof, other hunters seek out
the fabled location. The Nazis want to capture a few of
the dinosaurs for “medical experiments,” setting the stage
for future adventure.
REALITY BLURS
A RAVAGED EARTH ONE SHEET
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